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Runesmith Tree: Crafting Abilities
Runesmith Level 1: One choice of these three:
1. Protective Glyphs
Inscribing protective glyphs on gear to create barriers against physical or magical harm.
- At level 1: Minor damage reduction
- At level 2: Increased damage reduction
- At level 3: Create a small barrier absorbing 3 damage
- At level 4: High damage reduction shield absorbing 5 damage
- At level 5: Area shield absorbing up to 10 damage
2. Charm Craft
Designing charms that provide passive bonuses to characters, such as increased luck or resilience.
- At level 1: +1 to luck rolls
- At level 2: +1 to resilience or toughness
- At level 3: +1 to both luck and resilience
- At level 4: +2 to luck rolls
- At level 5: +2 to resilience
3. Symbolic Augmentation
Using symbols to augment spells or abilities, enhancing their potency or duration.
- At level 1: +1 potency to next spell
- At level 2: +2 potency and longer duration
- At level 3: +3 potency to multiple spells
- At level 4: +5 potency for all spells in one turn
- At level 5: Total spell enhancement
Runesmith Level 2: One choice of these three:
1. Runic Keep
Ability to create runes that act as storage units for magical energy or spells, allowing for later use.
- At level 1: Store minor spell for later use
- At level 2: Store medium spell for later use
- At level 3: Store multiple spells
- At level 4: Transfer stored spells to allies
- At level 5: Protect stored spells from being dispelled
2. Energy Syphon
Draw energy from existing runic structures in the environment to fuel spells or create magical effects.
- At level 1: Minor energy increase for next spell
- At level 2: Increased energy siphon, restore 2 HP
- At level 3: Strong energy boost for multiple spells
- At level 4: Total energy absorption, restore major HP for allies
- At level 5: Large area siphon affecting multiple targets
3. Glyph Crafting
Skill in designing and inscribing glyphs that can trigger specific magical effects when activated.
- At level 1: Create a glyph that triggers minor effects
- At level 2: Create a glyph that triggers significant effects
- At level 3: Create a glyph with lasting effects
- At level 4: Create area glyphs that affect multiple enemies
- At level 5: Total mastery creating powerful glyphs
Runesmith Level 3: One choice of these three:
1. Runic Teleportation
Inscribing runes for teleportation, allowing characters to travel instantly between marked locations.
- At level 1: Minor teleportation to a familiar location
- At level 2: Teleport with allies
- At level 3: Long-distance teleportation
- At level 4: Teleport while avoiding attacks
- At level 5: Area teleportation
2. Artifact Rejuvenation
Ability to restore or enhance the durability and magical potency of ancient relics through careful rune application.
- At level 1: Minor restoration to artifacts
- At level 2: Significant enhancement
- At level 3: Restore multiple artifacts
- At level 4: Restore and enhance for allies
- At level 5: Total mastery in artifact restoration
3. Binding Ritual
Perform rituals that connect runes or sigils to specific entities, allowing for summoned assistance or information.
- At level 1: Minor summon of a familiar spirit
- At level 2: Summon a powerful entity for a turn
- At level 3: Create binding to gain knowledge
- At level 4: Control summoned spirits temporarily
- At level 5: Full command over multiple summoned entities
Runesmith Level 4: One choice of these three:
1. Hex Removal
Using sigils and runes to identify and dispel curses, hexes, and possibly other negative effects placed on items or individuals.
- At level 1: Minor hex removal
- At level 2: Remove areas of influence from hexes
- At level 3: Significant cleansing of multiple hexes
- At level 4: Full discharge of hexes affecting allies
- At level 5: Complete removal of curses affecting a party
2. Runic Infusion
Ability to infuse weapons and armor with runes formed by elemental powers.
- At level 1: Minor elemental damage addition
- At level 2: Significant elemental properties
- At level 3: Create a weapon of total elemental control
- At level 4: Massive infusion increasing damage
- At level 5: Elemental wrath granting full control over elemental powers
3. Artifact Energy
Enhancing existing gear with runes and glyphs, drastically improving their performance in combat or other activities.
- At level 1: Minor enhancement of gear
- At level 2: Significant performance boost
- At level 3: Amplified attribute enhancement
- At level 4: Full performance upgrade
- At level 5: Total mastery granting dual enhancements
Runesmith Level 5: One choice of these three:
1. Decipher Inscriptions
Skill in reading and interpreting ancient writings to unlock the hidden potential of artifacts.
- At level 1: Minor insight into writings
- At level 2: Increased comprehension for higher potential
- At level 3: Unlock multiple hidden effects
- At level 4: Master all level inscriptions
- At level 5: Complete understanding of ancient language
2. Runic Empowerment
Ability to draw power from inscribed runes to enhance objects, granting them unique magical properties.
- At level 1: Minor power increase for objects
- At level 2: Significant unique properties added
- At level 3: Enhancing multiple objects at once
- At level 4: Vast improvement for artifacts
- At level 5: Total mastery over entire gear set
3. Artifact Mender
Connect pieces of broken runes or any artifact.
- At level 1: Minor fix to artifacts
- At level 2: Restore artifact functionality
- At level 3: Complex repairs for other artifacts
- At level 4: Restore and enhance ancient relics
- At level 5: Total reconstruction of ancient artifacts