Slayers of Rings § Crowns






Runesmith Abilities


Runesmith Tree: Crafting Abilities

Runesmith Level 1: One choice of these three:

1. Protective Glyphs

Inscribing protective glyphs on gear to create barriers against physical or magical harm.

  • At level 1: Minor damage reduction
  • At level 2: Increased damage reduction
  • At level 3: Create a small barrier absorbing 3 damage
  • At level 4: High damage reduction shield absorbing 5 damage
  • At level 5: Area shield absorbing up to 10 damage

2. Charm Craft

Designing charms that provide passive bonuses to characters, such as increased luck or resilience.

  • At level 1: +1 to luck rolls
  • At level 2: +1 to resilience or toughness
  • At level 3: +1 to both luck and resilience
  • At level 4: +2 to luck rolls
  • At level 5: +2 to resilience

3. Symbolic Augmentation

Using symbols to augment spells or abilities, enhancing their potency or duration.

  • At level 1: +1 potency to next spell
  • At level 2: +2 potency and longer duration
  • At level 3: +3 potency to multiple spells
  • At level 4: +5 potency for all spells in one turn
  • At level 5: Total spell enhancement

Runesmith Level 2: One choice of these three:

1. Runic Keep

Ability to create runes that act as storage units for magical energy or spells, allowing for later use.

  • At level 1: Store minor spell for later use
  • At level 2: Store medium spell for later use
  • At level 3: Store multiple spells
  • At level 4: Transfer stored spells to allies
  • At level 5: Protect stored spells from being dispelled

2. Energy Syphon

Draw energy from existing runic structures in the environment to fuel spells or create magical effects.

  • At level 1: Minor energy increase for next spell
  • At level 2: Increased energy siphon, restore 2 HP
  • At level 3: Strong energy boost for multiple spells
  • At level 4: Total energy absorption, restore major HP for allies
  • At level 5: Large area siphon affecting multiple targets

3. Glyph Crafting

Skill in designing and inscribing glyphs that can trigger specific magical effects when activated.

  • At level 1: Create a glyph that triggers minor effects
  • At level 2: Create a glyph that triggers significant effects
  • At level 3: Create a glyph with lasting effects
  • At level 4: Create area glyphs that affect multiple enemies
  • At level 5: Total mastery creating powerful glyphs

Runesmith Level 3: One choice of these three:

1. Runic Teleportation

Inscribing runes for teleportation, allowing characters to travel instantly between marked locations.

  • At level 1: Minor teleportation to a familiar location
  • At level 2: Teleport with allies
  • At level 3: Long-distance teleportation
  • At level 4: Teleport while avoiding attacks
  • At level 5: Area teleportation

2. Artifact Rejuvenation

Ability to restore or enhance the durability and magical potency of ancient relics through careful rune application.

  • At level 1: Minor restoration to artifacts
  • At level 2: Significant enhancement
  • At level 3: Restore multiple artifacts
  • At level 4: Restore and enhance for allies
  • At level 5: Total mastery in artifact restoration

3. Binding Ritual

Perform rituals that connect runes or sigils to specific entities, allowing for summoned assistance or information.

  • At level 1: Minor summon of a familiar spirit
  • At level 2: Summon a powerful entity for a turn
  • At level 3: Create binding to gain knowledge
  • At level 4: Control summoned spirits temporarily
  • At level 5: Full command over multiple summoned entities

Runesmith Level 4: One choice of these three:

1. Hex Removal

Using sigils and runes to identify and dispel curses, hexes, and possibly other negative effects placed on items or individuals.

  • At level 1: Minor hex removal
  • At level 2: Remove areas of influence from hexes
  • At level 3: Significant cleansing of multiple hexes
  • At level 4: Full discharge of hexes affecting allies
  • At level 5: Complete removal of curses affecting a party

2. Runic Infusion

Ability to infuse weapons and armor with runes formed by elemental powers.

  • At level 1: Minor elemental damage addition
  • At level 2: Significant elemental properties
  • At level 3: Create a weapon of total elemental control
  • At level 4: Massive infusion increasing damage
  • At level 5: Elemental wrath granting full control over elemental powers

3. Artifact Energy

Enhancing existing gear with runes and glyphs, drastically improving their performance in combat or other activities.

  • At level 1: Minor enhancement of gear
  • At level 2: Significant performance boost
  • At level 3: Amplified attribute enhancement
  • At level 4: Full performance upgrade
  • At level 5: Total mastery granting dual enhancements

Runesmith Level 5: One choice of these three:

1. Decipher Inscriptions

Skill in reading and interpreting ancient writings to unlock the hidden potential of artifacts.

  • At level 1: Minor insight into writings
  • At level 2: Increased comprehension for higher potential
  • At level 3: Unlock multiple hidden effects
  • At level 4: Master all level inscriptions
  • At level 5: Complete understanding of ancient language

2. Runic Empowerment

Ability to draw power from inscribed runes to enhance objects, granting them unique magical properties.

  • At level 1: Minor power increase for objects
  • At level 2: Significant unique properties added
  • At level 3: Enhancing multiple objects at once
  • At level 4: Vast improvement for artifacts
  • At level 5: Total mastery over entire gear set

3. Artifact Mender

Connect pieces of broken runes or any artifact.

  • At level 1: Minor fix to artifacts
  • At level 2: Restore artifact functionality
  • At level 3: Complex repairs for other artifacts
  • At level 4: Restore and enhance ancient relics
  • At level 5: Total reconstruction of ancient artifacts