Slayers of Rings § Crowns

Unarmed Combat Techniques Table






Unarmed Combat Techniques Table


Combat Techniques Table

Attack Type Damage Hit Result
Hand to Hand – Punch 2d6 1-2: Miss (see counter attack)
3-6: Forehead
7-9: Cheek, eye, or nose respectively
10-11: Ear or temple respectively
12: Throat (critical hit)
Melee Weapon 2d6 1-2: Miss (tumble – counter attack)
3-7: Miss (counter attack)
8-11: Hand, firearm, bicep, or shoulder respectively (not armor penetrating, but normal weapon damage, no bonus added)
12: Blow to head or neck (critical hit)
Spell Ranged Weapon or Spell Supernatural Power Miracle Attack
Pull Hair Grab 1d6 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Low Blow Grab 1d6 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Smashing Pumpkin Head Butt 1d6 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Rabbit Punch Body Blow 1d6 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Anaconda Choke 1d6 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Cephalopod Grasp 1d6 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Eye Gouge Poke 1d6 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Six Pack Tear (mouth, eyes, or nostrils) 1d6 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Sucker Punch Surprise Attack 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)
Lock Jaw Bite 1-3: Miss (tumble – see counter attack)
4-5: Miss (see counter attack)
6: Hit (critical hit)