Slayers of Rings § Crowns

Index





Slayers of Rings § Crowns Abilities, Talents and Skills


Slayers of Rings § Crowns

By Ogre Adventurer

Explore Essentia
Slayers of Rings & Crowns takes place in the universe Essentia. Essentia hosts thirteen planets, some with many moons, a main sun and a dying star. Players’ journeys begin on the fourth planet, Zailister (Zail), which is Essentia’s most balanced planet between sorcery and technology. Players can explore the other planets and uncharted territories via rifts, trade post portals, space flight travel, summons, unwillful abduction and even hell gates.
Each planet has its own distinct seasons and landscapes that determine beginning themes by the game master. Featuring two suns, the main lifegiving sun, Adoria, and the dying star, Tawdry Dwarf, technology progresses from planet to planet moving away from Adoria’s magic emitting radiance. The first planet too hot for most to bear, features prehistoric themes with dinosaurs and neanderthal, ancient magic and medieval steel, while sci-fi futuristic warfare has developed in the last three planets holding onto Tawdry’s last bits of light and warmth.
The year is 10,023 EA (Eons of Adoria or years), and aware of Tawdry Dwarf’s impending demise the futuristic race, the Omnè, have developed innovative strategies to secure the future of their descendants with the construction of their own atmospheric planet sized vessels. The Omnè, residing on the 10th planet nearest a now flickering Tawdry, have launched invasions on other planets, most notably Zail with the intent of settling due to its life giving gifts.
Zail is already a war-torn planet, and is vulnerable to the attacks, although the poorly led Noble, Feral and Purge forces now stand together in truce to hold the invading Omné back.
Zail is host to an ancient and practiced prophecy where fourteen crowns were formed in a cataclysmic event. Magic particles and debris of its surrounding Rings were formed into stars. 7500 EA ago, these stars struck through Zail’s atmosphere shrinking to mystical Crowns that hold unique magical properties. One by one, the crowns struck the earth and seas of Zail and were scattered about the planet. Upon finding one, only a true bearer could wear their respective crown. Any usurper that attempted to wear the crown could not bear its weight or harness its power.
Desperate for their true leaders after losing them to war and coupes, Zailians of all 14 races knew the general areas of the crowns because of their atomic impacts and destruction left behind. Regardless of the impact, finding the crowns still took several thousand grueling years before each of the 14 territories had crowned a true leader, many lineages past the unknown rulers at the time. Only the Arch Elves had a ruler that witnessed the original events and is also the one that held the Noble Forces together.
Diplomatic actions of greed, chaotic events between believers and non believers of the prophecy, and war, 6 crowns have been either lost or destroyed, bringing these regions’ populations back to chaos, strife and peril.

To be continued…

Game Setting

Slayers of Rings § Crowns ©️ is a ttrpg that takes players through a diverse realm of fantasy worlds. It features exciting combat within specific targeting, killing sprees and burning streaks. Traverse 13 planets where technology advances furthest away from the main sun Adoria, and ancient magic is strongest near the sun, harnessing its magical properties. Come in now and play as one of many classes and races, empower your Character through Combat, Vocational Trees, Professions, Survival Traits or a bit of all. Gain Reputation from your actions, affiliations and associations. Jump in now and define your Character’s Legacy through our Prestige system! Will you be a ‘frog skinner or a ‘dragon slayer’? The choice is yours.