Runesmith (Center Node) Profession Skill Set Tree
Click nodes for Profession and Skill Details.
Protective Glyphs
Inscribing protective glyphs on gear to create barriers against physical or magical harm.
Runic Keep
Ability to create runes that act as storage units for magical energy or spells, allowing for later use.
Charm Craft
Designing charms that provide passive bonuses to characters, such as increased luck or resilience.
Power Concentration
Skill in channeling the energies of runes and sigils to unleash powerful, one-time attacks in dire situations.
Symbolic Augmentation
Using symbols to augment spells or abilities, enhancing their potency or duration.
Energy Syphon
Ability to draw energy from existing runic structures in the environment to fuel spells or create magical effects. This includes dark magic found only in tombs or areas of the deceased. In the latter cases, this cannot be performed with a member of the party whose alignment or standing is other than neutral or evil.
Runic Teleportation
Inscribing runes for teleportation, allowing characters to travel instantly between marked locations. Location must be marked before leaving, in order to return.
Elemental Synergy
Combining runes representing different elements to create powerful hybrid effects, such as a fire-water steam burst.
Scrying Runes
Using runes to see distant locations or events, granting insight into potential futures or hidden secrets.
Artifact Rejuvenation
Ability to restore or enhance the durability and magical potency of ancient relics through careful rune application.
Runic Riddler
Solve Runes Mysteries.
Runesmith
Avatars must have certain Talents from the following Talent Trees to yield Skills from the Runesmith Profession:
Historians, Archeologists, Cultists, Crypt Raiders, Theologians, and Travelers can tap into Runic Powers, and ONLY when they have learned Talents linked to the spect Skill being performed.
Charm Crafting
Skill in designing and constructing charms that provide unique bonuses to characters.
Binding Ritual
Perform rituals that connect runes or sigils to specific entities, allowing for summoned assistance or information.
Hex Removal
Using sigils and runes to identify and dispel curses, hexes, and possibly other negative effects placed on items or individuals.
Artifact Mender
Connecting pieces of broken runes or any artifact.
Runic Infusion
Ability to infuse weapons and armor with runes formed by its provided element, whether it’s rusted from the sea, formed by lightning scatter, a rock formed by lava, or an item carried through sacred areas by the wind. These elemental runes can be imbued with the respective elemental powers mentioned above.
Scarab Empowerment
Enhancing magical scarabs that can be placed on objects by craftsmen to provide ongoing effects, such as protection or stat boosts. An object identified as a scarab by an Artifact, Runesmith, Historian and so forth must have identified the object as a scarab.
Decipher Inscriptions
Skill in reading and interpreting ancient writings to unlock the hidden potential of artifacts.
Artifact Energy
Enhancing existing gear with runes and glyphs, drastically improving their performance in combat or other activities.
Runic Expansion
Creating complex arrangements of runes that amplify magical effects when triggered as a group.
Sigil Creation
Proficiency in creating sigils that serve as powerful symbols for summoning, protection, or transformation.
Glyph Crafting
Skill in designing and inscribing glyphs that can trigger specific magical effects when activated.