20×20 Loot Table
Roll 1d20 for row; then roll 1d20 for column, then go over and down the amount of spaces of the respective die results for the coordinate’s loot item. The Rarity of the item; Common, Uncommon, Rare, Heroic, Elite, Legendary and Unique matches the Encounter’s.
Note: These are generized items that are basic place holders. The GM will change the items, depending on themes and premises of current campaigns. For instance; while campaigning a graveyard looting ‘Natural Dagger’ in Space 215 could be changed to ‘Undead Dagger’ at the GM’s Discretion. The generic names used in the table are as follows: Gloves, Boots, Curaiss, Bracers, Pauldrons, Amulet, Shield, Dagger, Sword, Axe, Mace, Staff, Bow, Crossbow, etc. Each item has a quality ranking in ascending order: Poor, Fair, Extravagant, Exquisite, Masterful, Perfect. The GM will determine the specific type and quality of the item based on the encounter and theme.
All items in the game world can be sold to tradesmen Hosts at the standard base price displayed in the table below. Attempting to barter for a higher value, may affect the outcome, both negatively or positively. Items without a value should be determined by the GM.
The base value of an item is calculated using the following formula: Base Value = (Item Type Quality x Condition x Material Value). The Item Type Quality is one of the following: Poor, Fair, Extravagant, Exquisite, Masterful, Perfect. The Condition is one of the following: Broken (5c), Poor (10c), Fair (15c), Good (20c), Excellent (25c), Perfect (30c). The Material Value is a value assigned to the material used to craft the item.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
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Poor | Poor Daggers | Base Val. (50) x Condition (Broken 5c) = 250c. 1 |
Poor Swords | Base Val. (100) x Condition (Poor 10c) = 1000c. 2 |
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Fair | Poor Shields | Base Val. (150) x Condition (Fair 15c) = 2250c. 3 |
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Poor | Fair Daggers | Base Val. (75) x Condition (Good 20c) = 1500c. 4 |
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Fair | Fair Swords | Base Val. (200) x Condition (Excellent 25c) = 5000c. 5 |
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